Final Fantasy VII Remake Revisited explains why Sephiroth appears so early in the game

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The celebration of the 25th anniversary of Final Fantasy VII Remake is in full swing and we’ve already had some great announcements, such as the one for Crisis Core: Final Fantasy VII Reunion. The series of interviews is also part of the celebrations Final Fantasy VII Remake Revisited

The second part of this series of interviews is about the second chapter and again different developers in their fields are asked about design decisions and many other things. This time it’s also about Sephiroth’s early appearance in the remake.

In the first game, Cloud encounters the imaginary Sephiroth in Sector 8, shortly after the game’s start. In the original, that was the case much later. Naturally, fans suspected a dramaturgical grasp behind it. 30 to 40 hours of gameplay and a whole first episode without Sephiroth at the end, something would have been missing.

The questioner of Final Fantasy VII Remake Revisited suspects that the developers wanted to show Cloud’s vulnerable side early on. Co-director Motomu Toriyama, who is also responsible for screenplay design, argues the same.

“We planned to show early on the effect that a probably imaginary Sephiroth has on Cloud’s mind. But his early appearance also happened because his existence had a huge impact on the world of the remake itself” , explains Toriyama.

That is also interesting between the lines. Of course, Sephiroth also had a huge impact on the world of the original game. But Toriyama again explicitly emphasizes the “world of the remake”. And as we know, it is largely different.

In case you haven’t noticed: the subsequent scenes, in which Cloud walks through a fire series in a fog, naturally show the burning Nibelheim of the past. in the Interview explains to you VFX director Shintaro Takai a little more about the custom shader and Lightning director Ichiro Yamaguchi about the lighting in this scene.

How do you rate Sephiroth’s early appearance?

Artwork: Final Fantasy VII Remake, © 1997, 2020 SQUARE ENIX CO., LTD† All rights reserved. CHARACTER DESIGN: TETSUYA NOMURA / ROBERTO FERRARI. ILLUSTRATION OF THE LOGO: ©1997 YOSHITAKA AMANO

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Addin
Addin
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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