Destiny 2 disables heavy grenade launchers after a glitch makes them too good

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The start of Season of Plunder in Destiny 2 has been eventful, with heavy grenade launchers showcasing a prime example. Shortly after the release of the latest update, most heavy grenade launchers were temporarily disabled due to a bug causing them to deal more than double their intended damage.

Players like Aztecross noticed the bug early on after the commencement of Season 18. While a recent patch was meant to enhance grenade launchers, some ended up surpassing the promised 10% increase. Notably, the Exotic heavy grenade launcher Anarchy and a few others were dealing 150% or more damage, turning previously weaker weapons into formidable choices.

Witnessing yellow bar enemies fall with just one shot from ordinarily underutilized guns was a satisfying experience. However, the joy was short-lived as the significant damage discrepancy would have disrupted the King’s Fall raid race. Consequently, Bungie opted to deactivate nearly all heavy grenade launchers in the game until the next fix is implemented.

While this action may be understandable, it is somewhat disappointing. Typically, if an issue arises, only a singular weapon or item is disabled, similar to how Bungie addressed the Icefall Mantle Exotic Titan gauntlets recently due to an exploit involving the Titans’ Arc 3.0 thruster dash. However, the current situation involves an entire category of weapons being put on hold, raising concerns about the duration of this restriction.

Regrettably, this is not the only misstep this season, as issues have emerged related to the tracking of progress and currency distribution in new activities. Players have been advised by Bungie to remain in orbit until the timer resets before moving to a different location to prevent complications. Additionally, it has been noted that if a player’s inventory is full, new map pieces will not be sent to the postmaster, potentially causing them to be lost, a lesson learned the hard way by some.

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