- Prodeus 1.0 arrives today on Xbox One, Xbox Series X|S, Windows 10/11, and with Xbox Game Pass and PC Game Pass.
- Paint the walls red in a first-person shooter of old, re-imagined using modern rendering techniques and technology.
- The game features a campaign designed by FPS veterans, co-op and PvP modes, and community-made maps.
Looking for some pure, classic FPS chaos with a healthy injection of modern flair? The officially official version 1.0 of Bounding Box Software’s brutal, bombastic boomer shooter Prodeus launches today on Xbox One, Xbox Series X|S, Windows 10/11, and with Xbox Game Pass and PC Game Pass!
Kickstarted in March 2019 and launched in early access in November 2020, Prodeus channels the spirit of first-person shooters of old — think shotguns, blue keycards, deathmatch arenas, and legendary LAN parties — and infuses it with a jolt of modern technology.
That means an aesthetic mix of high-quality 3D art and retro rendering techniques, and plenty of over-the-top visual effects. Explosions of lo-fi pixels and hi-tech particle effects fill the screen as you clash against the Prodeans and forces of Chaos, and buckets of blood and gore paint the walls red courtesy of a delightfully demented dismemberment system.
Prodeus features a hand-crafted campaign from industry FPS veterans, along with multiplayer drawing on classic modes. You can take on the campaign solo or in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more.
PC players can take things to the next level by making their own maps using the game’s easy-to-use editor — then upload them to be discovered in the community map browser, where both PC and Xbox players can find some new fragging grounds. (There are already some sick levels out there, too, since people have been forging maps since prior to today’s v1.0 release.)
And of course, as with any good Boomer Shooter with abominable monsters from unspeakable places, the game also features an appropriately metal soundtrack — this one from retro FPS composer Andrew Hulshult — that dynamically changes gears to accompany your shotgun blasts and rocket fire.
Prodeus (Game Preview)
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.
The game features a hand-crafted campaign from industry FPS veterans, a fully-integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play.
Get ready to paint the walls red. This is the Boomer Shooter you’ve been waiting for.
Our Art Style:
An aesthetic mix of high-quality 3D art and retro rendering techniques
Over the top visual effects (Explosions! Blood! Gore! Oh My!)
Infinite blood and a satisfyingly gory dismemberment system
Visceral and engaging combat scenarios
Dynamic heavy metal soundtrack from Andrew Hulshult
A multitude of secrets to discover
Built-in community map browser
Advanced but easy to use level editor
Tons of difficulty and game modes with online high score support
Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.
Full details on the latest status of the game, how you can give feedback and report issues can be found at https://www.prodeusgame.com/.
Check all Xbox News here: Gaming Ideology