Game Trailers: God of War: Ragnarok New Look Behind the Scenes

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After exploring the story, battles and characters in the previous installments, the behindthescenes insight now continues in another video.

The fourth installment focuses on accessibility in combat, gathering and navigation God of War: Ragnarok. The goal of the Santa Monica Studio team is to play God of War: Ragnarok possible without personal limitations being an obstacle. This was achieved in close collaboration with the accessibility community, whose members were involved early in the development process as testers and advisors.

Enhanced features include expanded combat assist, which allows the camera to center an opponent as soon as the weapon is wielded, fully customizable controller layout, collectible mode, which helps distinguish collectibles from the environment, and highcontrast mode, which sees characters and opponents in fierce colors are displayed and a navigation aid, with a customizable compass system.

The subtitles can also be customized in many ways, such as different colors for speakers, color background for the text, option to display sounds, as well as an arrow that can indicate the direction from which the voice or sound is heard.

God of War: Ragnarok Out today for PS4 and PS5.

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