Home Entertainment Paladins Patch Notes 2.60 Update Today on November 17, 2022

Paladins Patch Notes 2.60 Update Today on November 17, 2022

A new update has been released for Paladins Update 2.60. You can find all the Game Update details, Bug Fixes, improvements, and Patch Notes below. Paladins Update 2.60 is now available for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

REWARDS

Instant Unlock

  • 50% Experience & Gold Boost
  • Eternal Emissary Tyra

Level 7 Unlock

  • The Harlequin (Raum)

Level 16

  • Deathless Emissary Tyra

Level 24 Unlock

  • Eternal Devilry (Raum)

OTHER EVENT PASS EXCLUSIVE UNLOCKS

  • Eternal Prisoner – Static Avatar

  • Eternal Kawaii – Animated Spray

  • From The Ashes – Animated Avatar

  • I’m With Crazy – 3D Spray

  • Ivory Visage – Loading Frame


TRIALS OF THE REALM

UNLOCKS

  • 300 Crystals
  • 120,000 Gold
  • 6x Event Pass Levels
  • Event Pass Team Boosters
  • Skin Boosters

Confused Tribunal

Flex On ‘Em

Class Puppet

Mine Forever

Teasing Tresses

My Eyes Are Up Here

Dragon’s Doom

Drama Lord


LIMITED TIME MODES

The Paladins: Dawnforge patch will feature 2 unique and 5 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next:

LTM Dawnforge Only

  • Check out an LTM featuring Dawnforge as the only playable map!

LTM Sniper’s Haven

  • Duel it out with Kinessa or Strix on a special map to test your sniping skills!

 

NEW SIEGE MAP – DAWNFORGE

Welcome, to the Dawnforge. The Abyss has had Abyss TDM for a while now, and we figured it was time for the Pyre to get some map representation. We pushed a lot of boundaries with this one, lots of motion, gameplay-relevant interactable elements, and some interesting new approaches to materials.

Lore-wise this is a mobile fortress, it once belonged to the Queen of the Pyre but is now under the command of Azaan. After witnessing The Realm’s ability to defend itself against the Maw, Azaan has found their combat prowess wanting. The Realm could never repel a full-scale abyssal invasion, its corruption is all but inevitable. Consequently, he has summoned the Dawnforge and made preparations to destroy the Realm, the Abyss cannot corrupt what no longer exists.

The Dawnforge serves as both a base of operations and a munitions factory, harnessing the wrathful power of the Sun to forge a construct army under Azaan’s command. The Dawnforge stands poised to tear through the barrier between the Pyre and the Realm, unless…


CUSTOMIZATIONS

Draconian Huntress Ash

  • Available in the Bounty Store

Lovestruck Kasumi

  • Available in the Arcane Powers Chest & Direct Purchase for 800 Crystals

Skull And Bones Caspian

  • Dragon’s Call Chest & Direct Purchase for 300 Crystals


GENERAL UPDATES

Block Button

  • Paladins has an existing /block command, but it’s not something that’s easy to find as a new player. So we’ve added a Block button to the End-of-Match Lobby, the Friends List, and a new Block screen where you can block anyone by typing in their name.

Event Pass – Gold Buy-through

  • The community has asked for new additional ways to spend their accumulated gold, and we’re listening! We’ve added the ability to purchase Event Pass levels with gold. The crystal price (70c) will remain unchanged, but players can now instead elect to spend 70,000 Gold instead if they prefer. Enjoy!

Team Deathmatch Choose Any

  • The “Choose Any” LTM has been incredibly popular since its initial release, and some players have requested to include it as a permanent mode. So now, it is! The Team Deathmatch queue will allow duplicate champion selection moving forward. What wacky combinations will you try first?

BALANCE

GAMEPLAY

Item Store

  • Kill to Heal
    • Now ignores Anti-Healing
  • Rejuvenate
    • Bonus Healing increased from {8|16|24}% ➡️ {10|20|30}%.
    • Increased price progression to 250 ➡️ 500 ➡️ 750
  • Lethality
    • Increased duration from 2.5s ➡️ 3.5s
    • Now also increases Jump Height by {60|120|180}%

Developer Commentary: The Item Store is a powerful tool available in a match, allowing for numerous builds and strategies to shine through with clever theorycrafting. However, some Items are consistently bought more than others due to their powerful utility. To facilitate different game plans in a match, we’re increasing the strength of some Items to allow for more meaningful decisions when purchasing them.

CHAMPIONS

Betty La Bomba

  • Ability
    • Grenade Launcher
      • Increased direct hit damage from 650 ➡️ 750

Developer Commentary: Betty La Bomba is the queen of damage, but even then struggles to follow through with her damage and land a killing blow. We’ve increased the damage on her direct hit grenades to reward skillful body shots and allow her to confirm kills more efficiently.

Corvus

  • Card
    • Shadow Tribunal
      • Increased Healing from {2.5|2.5}% ➡️ {5|5}%

Developer Commentary: Even at max power, Shadow Tribunal’s effect could be hard to feel in a match, and it didn’t feel like it provided too much utility to the Deck it was in. We doubled its potency to allow more space while creating a Deck and give it a more noticeable impact when slotted.

Fernando

  • Talent
    • Scorch
      • Now also reduces the cooldown of Fireball from 7s ➡️ 6s
      • Damage bonus increased from 30% ➡️ 35%

Developer Commentary: Fernando is a tried and true Frontline Champion, whose presence on the objective is hard to deny as Aegis allowed for heavy point play. We’re increasing the statistics of Scorch to allow for more meaningful decisions at Talent selection for the roles Fernando can fulfill.

Imani

  • Ability
    • Frost Bolt
      • Increased Damage from 410 ➡️ 420
  • Talent
    • Pyromania
      • Now also increases Mana generated by Pyre Ball

Developer Commentary: Pyromania grants Imani utility at the cost of damage on her hardest hitting burst Ability, making it a risky choice at Talent selection. While its utility is powerful, and as such unchanged, we increased the Mana generated from Pyre Ball to facilitate a unique playstyle compared to her other Talents. Now Imani will get full Mana after 3 fully charged Pyre Balls, letting Pyromania shine uniquely amongst its peers. We also increased Frost Bolts damage to keep it a bit more relevant in combat.

Inara

  • Ability
    • Earthen Guard
      • Reduced Bonus Healing from 40% ➡️ 30%
  • Talent
    • Mother’s Grace
      • Now also increases Bonus Healing by 20% while Earthen Guard is active

Developer Commentary: Treacherous Ground provides a very powerful utility tool to Inara, and we want to keep that special playstyle intact. To give her some more meaningful decisions at Talent selection we’ve reduced the strength of Earthen Guard’s Bonus Healing and granted 20% Bonus Healing to the Mother’s Grace Talent to facilitate her different playstyles.

Kasumi

  • Ability
    • Body and Soul
      • Increased Damage Reduction % from 55 ➡️ 75
    • Yokai Doll
      • Decrease targeting cone angle from 6 ➡️ 2 degrees
      • Decreased Curse stack damage bonus from 25 ➡️ 20%

Developer Commentary: We have been keeping tabs on the health of the Realm with Kasumi’s release, and found some aspects difficult to utilize / fight against. We’ve increased the Damage Reduction on Body and Soul to make it easier to use as both an escape or engage tool, and reduced the targeting cone and bonus damage from Yokai Doll and its Passive. While Kasumi brings a new method of combat to the battlefield, we found it to be too forgiving when targeting enemies, and now Kasumi will have to keep closer watch on where her targets are moving. This combined with the Curse bonus reduction and her bug fixes will make her more reasonable to fight against, while still allowing her to have a powerful presence.

Kinessa

  • Card
    • Restore
      • Removed Cooldown
      • Refactored Healing from flat 25% to {6|6}%

Developer Commentary: Restore was difficult to use due to its Cooldown always occurring regardless of if Kinessa was healed by it. We removed the Cooldown to make it a more consistent tool, while refactoring the Healing to be more in line with other Cards.

Lillith

  • Ability
    • Swarm
      • Increased duration from 4.25s ➡️ 6.5s
      • Increase Cooldown from 2s ➡️ 3.5s

Developer Commentary: Lillith is a powerful Support in her own right, but managing Swarm could be frustrating and invoked a very “spam it every 2s” playstle. We’ve increased the duration to make utilizing it easier, and to give cards like “Enriched Blood” more viable space in any given Deck.

Mal’Damba

  • Talent
    • Spirit’s Chosen
      • Increased Healing from 250 ➡️ 350

Developer Commentary: Mal’Damba can sometimes struggle to keep up with the heals other Supports can currently dish out. Increasing the healing from this Talent gives Mal’Damba more weight as a Support during Champion selection.

Pip

  • Talent
    • Catalyst
      • Increased bonus damage from 30% ➡️ 35%

Developer Commentary: Pip can fill a variety of roles on a team, so by increasing the power of Catalyst Pip will now be able to perform more aggressive Support duties better and fill in a powerful niche.

Rei

  • Ability
    • Chain Heal
      • Increased travel speed from 180 ➡️ 270
  • Card
    • Threat and Subject
      • Increased duration from 2s ➡️ 5s
    • Arcane Maelstrom
      • Refactored Cooldown reduction effect from {0.1|0.1}s to {4|4}%

Developer Commentary: Rei has always been quite the scrappy utility Support, but that has also caused her to suffer compared to other Supports with higher healing outputs. With Chain Heal traveling faster (thus entering Cooldown faster), Rei will be able to provide valuable healing more often. Increasing the statistics of some of her cards will also open new avenues for Rei to fill as a powerful utility support who brings a unique skillset to the table.

Seris

  • Card
    • Spirit Leech
      • Increased Ammo generated from {1|1} ➡️ {2|2}

Developer Commentary: Deck building is an opportunity for a Champion’s playstyle to be tweaked to the player’s preference. By increasing the Ammo generated Seris will have more space for different strategies during the Deck building process..

Terminus

  • Ability
    • Power Siphon (with Controller)
      • Removed Aim Assist while using this Ability

Developer Commentary: Terminus is notoriously powerful on Consoles, and has proven resistant to tweaks that keep him in a healthy spot across the platforms. This change will make Terminus more reasonable to deal with on Consoles while leaving his power level mainly untouched.

Tyra

  • Ability
    • Crossfire
      • Reduced Pre-Fire from 0.8s ➡️ 0.4s

Developer Commentary: Tyra’s Ultimate is powerful, but its long Pre-Fire made it frustrating to use in combat without being killed during the set up. This reduction will make it snappier to use and smooth out the gameplay flow when playing Tyra.

Ying

  • Ability
    • Shatter
      • Decreased Cooldown from 4s ➡️ 3s

Developer Commentary: We’ve been keeping an eye on Ying after her last round of buffs, and found there is still some space to keep pushing her stats.


BUG FIXES

Champions

  • Kasumi
    • Talent
      • Unfinished Business
        • Now properly ignores Anti-Healing
    • Ability
      • Spirit Lure
        • Now properly sets Feared opponents to 3rd person for the duration
    • Card
      • Essence Drain
        • Fixed text to properly match the effect. Your Savage Tear deals an additional [{0.2|0.2}% damage ➡️ {0.2|0.2}% base damage] per stack of Curse on your target

Under Investigation

  • Ignoring Anti-Healing:
    • Effects that ignore Anti-Healing will still display the amount healed as if it has been reduced by Anti-Healing (olive color tint instead of green).

Source: Paladins

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