Alight in the Dark Playtest Patch Notes Update Today on January 26, 2023

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A recent update has been rolled out for the Alight in the Dark Playtest game. Below are the detailed changes included in this update. Alight in the Dark Playtest is accessible on various platforms, and the file size may differ based on the platform.

Alight in the Dark Playtest Patch Notes Update Today on January 26, 2023

Change Log

From now on, for every minute past 30:00, there will be a 10% increase in enemy difficulty (equivalent to 10 Prey).

  • Health and Damage Adjustments
  • Previously, this was set at 1%.
  • There may be a significant increase in the future for the base Game Mode.

The number of waves is now capped intentionally for each new playthrough.

New achievement icons have been added.

Breakable objects will now disappear after 1 hour to prevent excessive memory usage buildup.

All boss health values have been doubled.

The Reaper boss’s health multiplier has been raised from 4800 to 20000.

Settings windows screen position has been adjusted.

Unholy Water will no longer render below water in the water version of The Void.

Floating texts will no longer be destroyed over time to prevent CPU performance issues during extended play sessions.

General memory usage has been reduced to 1900MB from 2600MB by decreasing the number of enemies spawned early in the game.

Experience gains are now grouped and displayed per second for improved performance.

Experience orb animations now start deactivated to prevent performance issues during orb reuse.

All side level entrances now have an 8-meter entrance radius for better visibility of the “Press F to enter” text.

Experience orbs should now disappear less frequently due to improved checks at spawn time.

Boss in-world texts now disappear instantly upon their death.

Stat summary recalculation when picking up new equipment has been optimized.

Mobs will now stop in place before falling through terrain upon death to avoid appearing closer than they are.

Void Walkers will no longer be rendered above water in The Void water variant.

The achievement “You’re being watched” now correctly states the required Prey amount before minute 15:00.

A typo in the Soul Jailer achievement has been fixed from “Aquire” to “Acquire.”

The in-game pause menu now features a “Continue” button instead of a “Back” button to prevent confusion with the “Back to Menu” option.

The menu now includes a controls section to clarify KB&M and Gamepad controls.

Players with accumulated experience in a single orb can now continuously level up beyond their current level.

The bugged feather mesh has been removed from the Bandit enemy type.

Back buttons are now placed in more expected positions for the game summary and menu progress view.

The game summary now adopts a better 2-column layout.

Experimental / Untested

Steam Cloud Integration is now expected to be operational.

Equipment, Abilities, and Heroes are now all associated with Profile -> SaveCampaign, and all are currently unlocked by default.

Source: Steam

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