• General bug fixes and performance improvements
  • Improvements regarding enemies falling through the map
  • Level of detail improvements across all maps and the Abbey
  • Crash reductions and improvements
  • General audio fixes
  • Improvements with physical collisions
  • Texture popping improvements
  • Foliage improvements
  • Reduced hitches in dialogues and sequences


  • Fixed the Venom tongue error display
  • Offensive Rush status effect will no longer appear multiple times in a single encounter, and the UI will no longer display a turn counter
  • Add support to missions so that a modifier can be applied to the number of times a Hero is KO’d
  • Targeting fixes for Deadpool’s Pain Piñata with improved move-to-range-of-cursor targeting
  • Changed the Hunter’s Balanced Collar to require 4 Power card plays (up from 3) to resolve infinite XP loop exploit
  • Mission cards will now always properly spawn in the final mission
  • Added a way to flag cards as pending discards so that they don’t count against the hand limit during ability effect execution
  • Hex Charge now removes any pre-existing Taunt effect on the target


  • Created and added sort dropdown to Ability Inventory
  • Added missing objectives on Day 11
  • Fix for controller not working on initial showing of ability choice screen
  • Fix for unfocusable scrollbox scrolling in online screens specifically for console long descriptions
  • Some setting tweaks related to low memory ray tracing and Steam Deck autodetect

Source:Marvel’s Midnight Suns