Analyzing Resident Evil 4 Remake: Digital Foundry’s Review of Patch 1.004

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For Digital Foundry, Resident Evil 4 Remake patch 1.004 was the panacea for Capcom’s PlayStation 4, PlayStation 5 and Xbox Series X|S versions of the video game. A new video analysis is back to explore the details of the title and see the improvements brought by the update.

The latest patch, in addition to the introduction of the “Mercenaries” mode, has been widely criticized for the presence of new microtransactions to improve weapons, albeit completely optional. Obviously, the update also fixed a few known issues for Resident Evil 4 Remake, and these tech interventions are of the most interest to Digital Foundry.

The video shows, for example, that on the PlayStation 5, problems with the effect of lens distortion are fixed, the quality of the image on the screen is generally improved, and low-resolution reflections are replaced with cube maps or ray-traced reflections. .

On the Xbox Series X|S, things don’t seem to go right. Anti-aliasing works worse and image quality suffers. The other side of the coin is that performance has improved as you can now play at a consistent 60 fps in Performance mode and at least 50 in the busiest phases in Resolution mode.

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