Hideo Kojima Unveils the Original Massive End Showdown Plan for Metal Gear Solid 3

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The boss battle at The End in Metal Gear Solid 3: Snake Eater is undoubtedly one of the most important encounters not only in the game, but in the entire video game world. Hideo Kojima showed in these hours that the boss battles were originally supposed to be even more difficult than in the final version.

The well-known Japanese game director actually shared a new tweet in which he revealed that the encounter with the formidable disabled sniper was originally much larger, and his original plans included a map to accommodate him marked as clearly larger than the final one.

It was in regards to this last element that Hideo Kojima revealed that in the early stages of development it was “a huge map with multiple areas to navigate back and forth” only to then realize that it was essentially an “unbalanced” place, leading to some too dispersed and therefore tiresome for a large part of the public.

And seeing the final result, we can’t say that Hideo Kojima managed to properly balance the boss fight with The End in Metal Gear Solid 3: Snake Eater, with quite a few comments below the Japanese developer’s tweet praising him for the choices he made in the finale. version:

“You did well to make everything a little more restrained. For me, this is the best part of any Metal Gear Solid chapter. To be honest, the encounter with The End hurt me a lot. I often think about it.”

As for Metal Gear Solid 3 specifically, we note that in the last few hours, rumors began to replace each other on the network about the imminent announcement of a remake with Donna Burke, which then cooled the hype of the fans.

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I am the main reporter of Gaming Ideology. I love to play 2D Games like CupHead. I am working as a reporter for five years now and loves to provide gaming news to others.

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