Why the Lack of Diversity in Zelda Tears of the Kingdom Left Me Disappointed and Disheartened

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Why Details Matter in Video Game Sequels – The Importance of an Updated HUD

When we think about what makes a great video game sequel, our minds might immediately jump to bigger, better graphics, more challenging gameplay, or a more expansive open world. However, it’s important not to overlook the smaller details that can make a big difference in how a game is received. One of these often-overlooked details is the HUD, or heads-up display, which provides essential information to the player while navigating the game world.

In a recent playthrough of Zelda Tears of the Kingdom, I was struck by the importance of a well-designed HUD in a video game sequel. While the game was engaging and enjoyable, I couldn’t help but feel that the lack of updates to the HUD made it outdated and underwhelming compared to other recent releases.

For those unfamiliar, the HUD is the interface on the screen while the player controls the character. It typically includes information such as health bars, maps, inventory screens, and other menus. While it might seem like a small detail, the HUD can greatly impact how players feel about a game and whether they feel immersed in the world.

In the case of Tears of the Kingdom, the HUD was virtually identical to the one in its predecessor, Breath of the Wild. While this might not seem a big deal at first glance, it can make the game feel less exciting and fresh for players expecting more changes and updates in the sequel. The lack of innovation in the HUD made the game feel like it was just more of the same rather than a truly new and exciting experience.

However, it’s important to note that the HUD can also be a powerful tool for storytelling and immersion in a game. For example, in the God of War series, the Blade of Chaos icon at the top of the screen became sharper and more menacing over the games, reflecting the anti-hero Kratos’ evolution and growth as a character. Similarly, in Assassin’s Creed, the HUD was designed to remind players that they were playing as a character inside a machine rather than experiencing the game world in real life.

In some cases, the HUD can even be a work of art. Persona 5, a popular Japanese role-playing game, features menus and interfaces that are visually stunning and practically works of art. These details might seem small, but they can add much to the player’s game experience and make it a truly immersive and engaging world.

In conclusion, when it comes to video game sequels, it’s important not to overlook the details that can make a big difference in how players experience the game. While it might seem like a small detail, the HUD can make the game feel fresh, exciting, and immersive. By updating and innovating in this area, game developers can create sequels that stand out and impact players.

Marques
Marques
I am the main reporter of Gaming Ideology. I love to play 2D Games like CupHead. I am working as a reporter for five years now and loves to provide gaming news to others.

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