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    Hellpoint Update 1.03 Patch Notes on August 7

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    Cradle Games released a new update for Hellpoint today. Below is the full information of this August 7th update.

    The Hellpoint Update 1.03 is now available for download The update has already been released for the PC version; the PS4 version was released today and the matching Xbox One patch will follow soon.

    Hellpoint Patch Notes 1.03

    • I applied the changes of all the previous PC patches to the PS4 version! We have actually assembled the current changes to PC that’s now appropriate for the PS4 version below.
      • Added missing out on audio in 2 of the User interface cinematic
      • Fixed a number of movers not being duplicated online in Palace and Alma

    When coming out of the Building by the main entryway

     

    • Fixed unlock door.
    • Fixed 2 plan using raw resources instead of processed ones
    • Added message to the save game choosing menu when it’s empty (discussing creating a second save for split screen)
    • Provided control of a lot of things to the customer instead of the host, making the experience smoother
    • Fixed some “boxiness” on some font styles
    • Enhanced weapon tracks
    • Crowd now pre-spawn the enemies on packing screen (avoid framerate drop when enemies spawns)
    • Fixed Data counter being stuck on screen in some particular events
    • Enhanced enemy damage estimation (enemy statistics are always 1 internally)
    • Removed continuous perseverance regrowth. When it’s not at max, now just regen.
    • When in the underworld (avoid teleporting around),

     

     

    • Boss breaches are now hidden.
    • Recovery station regen recovery charges at a cost
    • When using unidentified controller

     

     

    • Added option of input icons.
    • Added option of speaker modes (stereo, quad, surround, 5.1, 7.1)
    • Optimization in large-scale FX, consisting of the Weapons surge
    • Optimization in turning on and off FX at a distance
    • When “normal”

     

     

    • Enemies no longer update their ecological status.
    • boss can no longer “lose aggro” on a player.
    • Fixed a Twitch Websocket closure issue.
    • Fixed a PRB decal issue with the smoothness channel
    • Fixed an issue with space controller having both visual and enemy spawner in the exact same context
    • Fixed an issue where the Animal entry code would fail to reset
    • Added a “!what” command to Jerk chatbot
    • Fixed an issue where a customer would spawn without air
    • I made the background of the message creation UI darker to see the icons much better.

     

    • I fixed an issue where the omnicube might be unequipped
    • Fixed the second swing of the Victim’s poker, refraining from doing any damage
    • Fixed the Shield Charge (to perform it, raise your shield and rush at an enemy while holding down the Sprint button)
    • Reduced the number of saved interactions with the cloud.
    • Instantly equip the omnicube for people who unequipped it and could not equip back
    • Fixed the damage cone of various shotguns’ firing mode
    • Fixed the melee attack of the Daemon Cannon weapon
      • Tweaking of the Sentient

    When the game is integrating with the cloud

     

    • I added feedback to the main menu.
      If the cloud is too heavy,

     

     

    • Added timeout to the synchronization.
    • Enhanced a number of calls towards the cloud
    • Fixed the material stencil on the weapon

     

      • Instantly equip the omnicube for people who unequipped it and could not equip back
      • Fixed the damage cone of various shotguns’ firing mode
      • Fixed the melee attack of the Daemon Cannon weapon
      • Tweaking of the Sentient

    When the game is integrating with the cloud

     

    • I added feedback to the main menu.
      If the cloud is too heavy,

     

    • Added timeout to the synchronization.
      • Enhanced a number of calls towards the cloud
      • Fixed the material stencil on the weapon
      • Items no longer vanish from the inventory
      • Fixed the numbers shown in the Weapon Editor

      Players whose items vanished from their stocks can now return them, everyone. Formerly lost secrets, omnicubes, programs, plans and recovery items are returned to your inventory when you go to the level they were formerly robbed in.

      Example: you found a key at Sohn District, but it vanished from yourinventory This key is immediately added to your knapsack when you enter Sohn District again.

      Regrettably, weapons, armor and consumables (like upgrade chips) can not be recovered. Accept our apologies for this.

        • Fixed guns and drivers in the online multiplayer
        • Fixed omnicube duplication in the online multiplayer
        • Fixed a crash occurring when 2 attacks were being carried out at the exact same time while playing in online co-op

      When assaulting with a melee weapon and a gun at almost the exact same time

    • Fixed a potential lock up.

    Source: Hellpoint Discord

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    Addin
    Addin
    Addin Narine is the Editor at Gaming Ideology. A dedicated gamer with a passion for DOTA and a variety of other games, Addin enjoys sharing his gaming insights and experiences through his writing, aiming to ignite the same love for gaming in others.