By Mitchel / Oct 05, 2022
A new update has been released for Chivalry 2 Patch Notes 1.20 You can find out all the details of the Game Update, Bug Fixes, improvements s now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC.
Chivalry 2
– Applied team switching restrictions the moment a given match is loaded instead of during the warm-upIf your previous team has 32 players including yourself, and the other team has 30 – you are allowed to switch manually.
Matchmaking Browser
– If your previous team has 32 players including yourself, and the other team has 29 – you are allowed to switch manually.
Matchmaking Browser
– If your previous team has 32 players including yourself, and the other team has 31 – you are not allowed to switch manually.
Matchmaking Browser
– Maps added:Hippodrome (Team Deathmatch) The Raid of Aberfell (with horses) The Siege of Rudhelm (with horses)
40 Player Mode
– Katars operate under the same counter rules seen in spears (ie. a stab input will counter a Katar’s slash and stab attack)
Weapons
– Made breakable fences breakable by horse momentum (seen in maps like Raid of Aberfell) – Added takedown score for killing an enemy horse – Improved horse collisions in relation to constructables
Horses:
– Adjusted horse fall damage to be similar to player fall damage (in terms of the percentage of their respective of health pool) – Horses now stagger (play a specific animation) if they fall from a high distance
Horses:
– Fixed an issue where slash attacks would desync on slower weapons after blocking an attack while not making any movement or mouse inputs – Further adjustments to parry box to prevent jump stabs from being too oppressive
General:
– Decreased spawn invulnerability time for arena mode and initial spawn after warm up – Made the hanging chandelier hitbox slightly smaller
General:
v– Fixed an exploit where the emote wheel would allow a player to instantly change direction during a special attack
General:
– Improved Ban Messaging UI – Added UI indication for when hitting an enemy horse instead of an enemy player – Added UI element to indicate gallop speed and when lance is in a couchable state – Lowered lance crosshair indicators slightly
UI
– Improvements made to default controller layoutChanged commend default input (Now X on Xbox, Square on PlayStation) to prevent accidental inputs when dodging during death
Gamepad
– Fixed an issue where votekicks could be circumvented by leaving and rejoining a given server
Gamepad